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Saturday, June 1, 2019

Growing Demand for Smart TVs


Smart TV is basically a concurrence between computer and social TV which allows users to use all features presents in computers or smartphones. Smart TV offers various features such as internet accessibility, storage capacity, GPS system and other entertainment features such as games, music and other. Smart TV is integrated with internet connection which allows access to a number of popular websites including Netflix, YouTube, Amazon Prime and Hulu. In addition to this, smart TV is currently facing many technological transformations such as motion control.



 Adoption of smart TV by advertisement media is a key trend which is expected to lead smart TV generation to the next level. The demand for smart TVs is being driven by the rising consumer preference for built-in smart functions in personal devices, and increasing internet penetration. A smart TV combines the features of televisions and computers, and comprises a television set with integrated functions for internet use. Smart TV users are also offered direct access to streaming services such as Netflix and Amazon Prime Instant Video.

To capitalize on this trend, television manufacturers across the world are entering the smart TV market. According to the IHS Technology report, 48.5% of televisions shipped globally were smart TVs, and the number is estimated to reach 134 million by 2020, while the audio and video equipment manufacturing market is forecast to reach $351 billion according to TBRC.



Technology will play a bigger role in improving workplace wellness


The changes rocking the workplace--driven by new technologies, a tight labor market, and the exponential growth of employee data and tools to make sense of it--are showing no signs of letting up. At the same time, employees are under more pressure than ever before, with a recent Gallup poll finding 44 percent report feelings of burnout at work.


In 2019, technologies designed with empathy in mind--that augment the human touch, rather than overpower or direct it--will come to the forefront as employers increasingly prioritize the holistic wellness of their people as the foundational way to improve their organization. Specifically, we will see businesses go beyond basic wellness programs, and increasingly turn to transformative technologies that improve workplace wellness through a true understanding of the employee experience.


Maturing technologies like A.I. and natural language processing will help companies instantly understand their employee's day to day lives, including critical qualitative insights like how they feel and why. As you can't fix what you can't measure, this will directly lead to actionable insights that actually improve organizations, not just drown them in more data.


Meeting the demand for smaller LED displays


The search for a breakthrough display technology that addresses the needs of next generation products could be over. A growing number of emerging applications, such as Head Up Displays (HUDs), AR/VR headsets and general wearables, are looking at new display technologies to enable the development of next generation products that will meet growing global demand. According to research consultancy Yole Développement, the market could reach as many as 330million units by 2025.

Although augmented and virtual reality are probably being seen consumer technologies, they are increasingly used in industrial and manufacturing applications, providing skilled and semi-skilled workers with access to information that can assist them in a range of tasks. Examples may include showing a worker the correct sequence for fixing and tightening bolts in an engine, or rivets in a larger structure such as a fuselage. When tools are also connected, the process becomes altogether more integrated, delivering quality assurance as each fixing is recorded or highlighting those that haven’t yet been secured.

Head-mounted displays not only add a level of realism to the scene, they can further increase productivity by allowing workers to move around unencumbered by large handheld displays or tablets.Display technology is evolving in order to meet demand for smaller, lighter headsets that can be worn for an entire shift without becoming a burden or potential health hazard. The drive for more efficient displays is pushing innovative manufacturers towards microLEDs; a technology that promises lighter, smaller and more efficient displays.

Reinventing flat education


The education appears to be constrained to ‘flat’, 2D experiences, such as books and screens. According to educationalist, Edgar Dale, we retain around 10% of what we read, compared with 90% of what we experience ourselves. The promise of virtual (VR) and augmented reality (AR) has yet to break the conformity of ‘flat learning’, however, but, according to Dave Chavez, CTO of ZSpace, that’s all set to change with the development of what the company says is the world’s first AR/VR laptop.

The idea to place the ZSpace system in the classroom, however, was not the original drive for the company. Instead, the initial goal was to create a “comfortable” 3D display. Previously, 3D systems used Cathode Raid Tubes (CRTs) and shutter glasses comprising active electronics. The CRT contained an electron ‘gun’ which modulated, accelerated and deflected the electron beam that emanated from it onto a phosphorescent screen. The electronics in the glasses had polarisers that opened and closed, cutting the light off completely in one eye and then the other.
With AR/VR dipping in and out of the limelight, Chavez did admit that initially, it concerned him it was “just a fad”. However, after developing ZSpace he says his worries have disappeared. “We have created something really special,” he says. Despite not being able to reveal specifics of this joint project, Chavez did hint at the notion of a 3D web browser. “We’re heading into a world where screens won’t be flat, where the web won’t be flat,” he says, “and we are going to be a big part of that.” Although we are yet to see definitive studies detailing the benefits and results of long term use of VR/AR in education, most research concludes that engagement and user reactions has been positive.

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