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Monday, May 20, 2019

Three-dimensional interface


Taking this open-air gesture control further along its natural progression, by the mid-2020s, we may see the traditional desktop interface—the trusty keyboard and mouse—slowly replaced by the gesture interface, in the same style popularized by the movie, Minority Report. In fact, John Underkoffler, UI researcher, science adviser, and inventor of the holographic gesture interface scenes from Minority Report.

It is currently working on the real-life version—a technology he refers to as a human-machine interface spatial operating environment. (He'll probably need to come up a handy acronym for that.) Using this technology, you will one day sit or stand in front of a large display and use various hand gestures to command your computer. It looks really cool (see link above), but as you might guess, hand gestures might be great for skipping TV channels,
pointing/clicking on links, or designing three-dimensional models, but they won’t work so well when writing long essays. That’s why as open-air gesture technology is gradually included into more and more consumer electronics, it will likely be joined by complementary UI features like advanced voice command and iris tracking technology. Yes, the humble, physical keyboard may yet survive into the 2020.

The online marketplace will become the new traditional business model


Marketplaces will continue to be the new department store. Marketplaces are continuing to thrive. In this year 2019 we will continue to see marketplaces take over as top revenue drivers in retail versus the traditional department store. Even though some retailers like Walmart or Target are working to innovate beyond their traditional business models, this won't be enough to save most department stores from slight (or in some cases, rapid) decline. Marketplace only charges a commission as they are providing sellers with a platform (with a huge network) to sell. Examples of online marketplace are Amazon.com, Flipkart.com, Hotels.com, etc


Online marketplaces are online and/or mobile platforms that act as virtual stores and environments connecting your service offering to consumers who require this service, instantly. They remove the physical barriers of time and place to allow transactions to happen securely online. Service providers and contractors must also understand the new business models driving market behaviour, and adopt new ways of working, to survive in a fast changing environment. Overall, the rise of the marketplace will significantly benefit consumers and established players who capitalise on the early opportunities presented by these services.



 Existing service providers must adapt to this new marketplace, or risk losing both market share, as well as their workforce. The convergence of anytime/anywhere technology and consumer willingness to engage with these platforms has created an environment ripe for further disruption across industries. Marketplace start-ups are testing the idea that any market can be disinter mediated via an online and/or mobile platform.



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