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Thursday, May 2, 2019

Immersive Experiences


                 Immersive experiences are starting to become available to an ever-increasing audience. From art fans and gamers to doctorsarchitects and engineers – only to name a few, more and more people are seeing the opportunities in the incredible experiences created by VR , AR and MR. The power that these technologies hold in emulating physical worlds and building completely new ones inspired first of all the creative and digital fields.


      Apparently the other industries are not so eager to adopt them, in spite of the seemingly far-fetched forecasts that indicate towards a $160 billion market attainable by the end of 2021. According to experts, the slow adoption rate in utility cases is due to the persistent lack of convenience and control. “Businesses already experiment with VR, but hesitate to fully commit.

             Be that as it may, plenty of statistics report that immersive technologies will actually be serving utility in a growing number of industries. Considering it’s not a question of if, but a question of when, here is a series of long-due improvements that will most probably contribute to a faster rate of adoption in 2019.

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