Immersive experiences are starting to
become available to an ever-increasing audience. From art fans and gamers to doctors, architects and engineers – only to name a few, more
and more people are seeing the opportunities in the incredible experiences
created by VR , AR and MR. The power that these
technologies hold in emulating physical worlds and building completely new ones
inspired first of all the creative and digital fields.
Apparently the other industries are not
so eager to adopt them, in spite of the seemingly far-fetched forecasts that
indicate towards a $160 billion market attainable by the end of 2021. According to experts, the slow adoption rate
in utility cases is due to the persistent lack of convenience and control. “Businesses already experiment with VR, but
hesitate to fully commit.
Be that as it may, plenty of statistics report
that immersive technologies will actually be serving utility in a growing number of
industries. Considering it’s not a question of if, but a question
of when, here is a series of long-due improvements that will most probably
contribute to a faster rate of adoption in 2019.
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